Echoes From The Soul DevLog 02


Hello, everyone! This is the second DevLog of Echoes From The Soul. Before starting, I want to apologize for not making an update last month. The reason is we needed time to make sure the game worked in the best way possible and all the main elements worked properly. Even though some of our 3D models, such as Enemies, Bosses and a few NPCs might be placeholders at the moment, the Female Main Character and the Mascot are the final version. We did a lot of changes to the game flow, to the locations of the game and also to many gameplay features. 

So let’s start! In these past two months we really focused on making the game elements match one another, re-design all the characters, re-make most of the level design, add new scenes and improve the visual quality of the game. Unfortunately, some locations are still placeholder models, but that’ll change and from the next update forward we’ll have the finished models for the scenario. It wasn’t an easy task, but we did it! And as you can see in our new screenshots on the game page, it’s looking pretty cool! already! 

We also added mouse support for the game’s menus, so if you play with keyboard & mouse, you can now use both of them at the same time! 

And here’s a small teaser of what we have in account for the next update:

  • All the cutscenes  re-made; 
  • Better AI for the Mascot (Itzal); 
  • Final design for all the enemies, as well as new 3D Models; 
  • New skin for the female main character 

That is all that I wanted to say to you guys today! I hope you enjoy the new update and continue to follow the t of Echoes From The Soul development!

CHANGELOG:

GENERAL: Added Mouse Support in the Menus

GENERAL: Reduced the Size of the game

PLAYER: Reduced the speed of the Airborne Dash, now it was the same speed as the Grounded Dash

PLAYER: New 3D Model for the Female Main Character

PLAYER: New Animations for the Female Main Character

PLAYER: New 3D Model for the Mascot

PLAYER: Improved Physics and Movement

PLAYER: New 3D Model for the Weapon

ENEMIES: Changed all the 3D model for Placeholder versions while the final versions are in development

ENEMIES: Only make the enemies respawn after the player sits in the Save Room Sofa

ENEMIES: Improved the AI of the enemies

CUTSCENES: Now some cutscenes have a full skip

AREA 0 (CATHEDRAL): Changed the Area room placements flow 

AREA 0 (CATHEDRAL): Added Chests with special Items

AREA 0 (CATHEDRAL): Improved the Textures and the Lighting 

AREA 0 (CATHEDRAL): Added Lore drop items

AREA 1 (AMUSEMENT PARK): Added new scenes and changed the the Area room placements flow

AREA 1 (AMUSEMENT PARK): Reduced the Number of enemies

AREA 1 (AMUSEMENT PARK):Increased the number of background NPCs

AREA 1 (AMUSEMENT PARK): Added interactable NPCs and Objects

AREA 1 (AMUSEMENT PARK): Added Lore drop Items

AREA 1 (AMUSEMENT PARK):: Added a new Semi-Boss

AREA 1 (AMUSEMENT PARK): Removed some extra scenes that weren’t in use

SAVE ROOM: Changed the Save Room design

MERCHANT ROOM: Added the Merchant Room as placeholder, it’s still in development

BOSSES: Changed all the bosses models to Placeholder Models, while the final version are in development

BUG: The items had a bug where it was impossible to equip them, fixed.

BUG: If you were too fast you would get stuck in loading in some Loading Screens, fixed.

BUG: In some attacks from Dixon II, the player would be teleported to the Void, fixed.

BUG: Sometimes you would be stuck in the Pause Menu, depending on what scene you were, fixed.

Files

echoes-from-the-soul-windows-beta.zip 2.2 GB
Version 5 72 days ago

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