Echoes From The Soul DevLog 03


Heya everyone! It’s time for another DevLog! 

This time we don’t have many new things in the game sadly, this update was more of a quality of life improvements update and some removing some more of the placeholder models for the actual models!

This update couldn’t be as full of new things as we wanted because many of the changes that we want to do for the game is becoming more complex than we originally planned, but it’s ok! 

That is all that I wanted to say to you guys today! I hope you enjoy the new update and continue to follow the development of Echoes From The Soul development!

CHANGELOG:

GENERAL: Added sounds for the UI’s

GENERAL: Added PT-BR Translation for all the items

PLAYER: Added the Weeding Dress Skin back to the Main Character

PLAYER: Changed the Logic Behind the Combos, now it should work better

PLAYER: Created a new System for using Consumable Items

PLAYER: The Character now only have the sword in the hand in non safe places

BOSSES: Changed the placeholder model of Dixon II to the final version.

ENEMIES: Improved the AI of the enemies

AREA 0 (CATHEDRAL): Changed the Dixon Intro Battle Cutscenes

AREA 1 (AMUSEMENT PARK): Added new enemies in the Sewers MERCHANT ROOM: Added the shop to the Merchant Room, so now we are able to buy and sell stuff there!

BUG: Fixed the Controller UI prompt, now it shows prompt from any of the current gen controllers

Files

echoes-from-the-soul-windows-beta.zip 2.2 GB
Version 6 15 days ago

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