Echoes From The Soul DevLog 03
Heya everyone! It’s time for another DevLog!
This time we don’t have many new things in the game sadly, this update was more of a quality of life improvements update and some removing some more of the placeholder models for the actual models!
This update couldn’t be as full of new things as we wanted because many of the changes that we want to do for the game is becoming more complex than we originally planned, but it’s ok!
That is all that I wanted to say to you guys today! I hope you enjoy the new update and continue to follow the development of Echoes From The Soul development!
CHANGELOG:
GENERAL: Added sounds for the UI’s
GENERAL: Added PT-BR Translation for all the items
PLAYER: Added the Weeding Dress Skin back to the Main Character
PLAYER: Changed the Logic Behind the Combos, now it should work better
PLAYER: Created a new System for using Consumable Items
PLAYER: The Character now only have the sword in the hand in non safe places
BOSSES: Changed the placeholder model of Dixon II to the final version.
ENEMIES: Improved the AI of the enemies
AREA 0 (CATHEDRAL): Changed the Dixon Intro Battle Cutscenes
AREA 1 (AMUSEMENT PARK): Added new enemies in the Sewers MERCHANT ROOM: Added the shop to the Merchant Room, so now we are able to buy and sell stuff there!
BUG: Fixed the Controller UI prompt, now it shows prompt from any of the current gen controllers
Files
Get Echoes From The Soul
Echoes From The Soul
Let the fragments reverberate within your being.
Status | In development |
Authors | ngplusstudios, igneel_arthur |
Genre | Adventure, Action |
Tags | Creepy, Dark, Exploration, Indie, LGBT, Metroidvania, Singleplayer |
More posts
- Echoes From The Soul DevLog 0250 days ago
- Echoes From The Soul DevLog 01Jul 31, 2024
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