Echoes From The Soul DevLog 05



Hey everyone! We are back with another update for the game! This time with many new additions, polishes and changes! 

Now we have all of the cutscenes, NPCs and Enemies all in the game! (At least for this two areas that we have implemented until now in the game) It’s really good to finally see the game being just the way that we wanted and envisioned since the start, we hope all of the players are enjoying the game and having lots of fun playing it!

I’ll keep this devlog short since the next one is going to be VERY big with lots of news and polishes, maybe even a new UI? Anyway, that is all that I wanted to say to you guys today! I hope you enjoy the new update and continue to follow the development of Echoes From The Soul development!

CHANGELOG:

GENERAL: Added a Linux version of the game.

GENERAL: Added new items, and revised some of the old ones.

GENERAL: Created a Checkpoint System, now if you die you will recover all of the items that you had in the previous room, but you won’t lose your map progress.

GENERAL: Change the way the scenes are loaded and unloaded to improve performance even more.

GENERAL: Created the DLC System, that is going to be used on the next version.

PLAYER: Added a Wall Break Ability.

PLAYER: Improved the hitboxes for the Attacks.

PLAYER: Improved the the Equipable Items.

PLAYER: Added a water slash effect when the player is walking on water.

PLAYER: Improved the Consumable Item UI.

INTRO SCENE: Changed and finalized the Intro Cutscene.

BOSSES: Revamped the AI of the Dixon Boss and Vandfald Steg Boss

BOSSES: Remake the AI of the Jester Boss, now it’s final version.

ENEMIES: Improved the AI of the enemies again.

AREA 1 (AMUSEMENT PARK): Changed and finalized all of the Cutscenes!

MERCHANT ROOM: Added a placeholder NPC to be the shopkeeper.

Files

echoes-from-the-soul-windows-beta.zip 1.8 GB
Version 0.3.1b 73 days ago
echoes-from-the-soul-linux-beta.zip 1.9 GB
Version 0.3.1b 73 days ago

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